# 01. Values Crafting
*[**Here**](https://drive.google.com/file/d/1jFZ_TXASzOZtsfb7ARrqtR_LvCNyMsPe/view?usp=sharing) are the Future Crafting / Values Crafting slides from your Examina training. Consider reviewing and sharing these slides with your Council before facilitating gameplay.*
# What is Future Crafting?
Future Crafting is the act of intentionally envisioning the long-term future. The Future Crafting Decks are designed to help us explore the question: “Who do I aspire to be?”
The Examina has four different Future Crafting decks, each focused on a different element of purpose: Values, Strengths, Skills, and Impact. The 2024 Reflective Intelligence Training Kit only includes Values Crafting–future iterations of the Examina will include each of the four purpose elements.
# Value Crafting Objective
This deck invites us to explore the question “Who do I aspire to be?” by exploring the core values that are most important for us. By the end of the game each player will be able to articulate three core values as well as explain why these core values are important to them.
# Values Crafting Process
There are three rounds in gameplay. Each round is focused on a guiding question:
- Round 1: What do I want to stand for?
- Round 2: What's been most important to me?
- Round 3: What do I want to prioritize moving forward?
# Set Up
**Materials**: Pen and paper for each player. A timer.
There are three different types of cards and each is used for the three rounds of the game. Separate the cards into three piles, going from left to right on the field of play:
- Round 1: Journal Prompt Cards
- Round 2: Values Questions
- Round 3: Core Values
![[1.png]]
## Round 1 - Values Prompts
##### The purpose of this round is for each person to explore the values they aspire to live up to through a stream-of-consciousness journaling practice.
### Part 1: Journaling
#### Play Your Cards
1. Deal three Journal Prompt cards to each player.
2. The player with the shortest socks goes first. On their turn, each player selects one card from their hand and plays it face up in the center of the table, creating the field of play. Play continues clockwise until each player has played one card.
- **How do players choose a card?** Players should choose a card that is most interesting to them. This could be because it evokes an interesting response or they are interested in discovering what others’ responses might be.
- **What if a player doesn’t have a card they want to play?** Anyone can choose to pass and draw a new card.
> [!INFO]+ Facilitator Note
> The “Play Your Cards” phase involves simply choosing cards for the field of play, not responding to prompts on cards. This phase sets up the next phase where players will respond and share to the prompts selected for the field of play.
#### Select & Journal
3. After all cards are on the field, each player silently chooses one prompt to journal about.
4. The facilitator sets a three minute timer. Each player is invited to write a response to the prompt in their journal for three minutes without stopping.
- This is a stream-of-consciousness reflection. Players should not worry about grammar, spelling, or structure. Encourage them to let their thoughts flow freely. Players will not be sharing this writing, only the parts they would like to share.
5. Begin writing.
6. After three minutes have passed, invite players to reread what they wrote and underline any words or phrases that are meaningful to them. Then, invite them to write down a word or phrase that captures the essence of their response to the original prompt.
### Part 2: Sharing
1. Going in the same order, each player shares their reflections with one another. For each line or phrase underlined, each player shares what the word/phrase means to them and why it’s important to them. Then, they share their summary word/phrase.
2. The round ends when each player has shared their reflections.
3. Discard all cards and continue to Round 2.
# Round 2 - Values Questions
##### The purpose of this round is for players to learn about each other’s most essential values.
***Facilitator Note**: You can say: “In Round 1, we explored our aspirational values. Now, we'll focus on the values that matter most to us today, informed by our past and present. In Round 3, we’ll guess each other’s core values, so be sure to ask meaningful follow up questions in this round to prepare! Our goal is to get to know each other’s values through these questions.”*
#### Select & Ask
1. Deal four Values Questions cards to each player. The player to the left of the player who went first in Round 1 will go first.
2. The first player plays a Values Question card from their hand to ask to another player. After responding, the player who responded then plays a Values Question card from their hand to ask to another player.
3. Continue until every player has asked and responded to at least one question.
4. If time permits, play a second or third round of questioning.
5. Discard all cards and continue to Round 3.
# Round 3 - Core Values (Guessing)
##### The purpose of this round is for players to work together to identify the core values that are most important to them.
#### Play Your Cards
1. Deal four Core Values cards to each player.
2. The player to the left of the player who went first in Round 2 will go first. On their turn, each player selects one Core Values card from their hand and plays it face up on the field of play. Players should choose core values they feel are most important to the group. Play continues until each player has played two Core Values cards.
3. Then, each player secretly writes down three core values from the field of play that are most important to them. Each core value can be selected from any card on the field of play. Players do not share these core values with one another.
#### Guessing Core Values
1. Players will now work together to guess each other’s core values. The player who began this round will be the focus player, the first to have their core values guessed by the other players.
2. Players who are not the focus player become the guessing team. They have two minutes to work together to select the three values they think are most important to the focus player. After two minutes, the guessing team will share the three core values they selected and provide rationale on why they selected these values.
3. Then, the focus player reveals the core values they selected for themselves and shares why they selected them.
4. Play continues to the next focus player. The guessing team works together to guess the three values for that player.
5. Play continues until the group has guessed the core values for all players.
# Closing
1. Each player will close by identifying the three core values they want to prioritize moving forward. These core values can come from any round or any card; players are not limited to values that were selected by them or their guessing team. Each player writes these values in their journal.
2. How do players choose their top three values? Choose values that you want to bring with you through the rest of the Examina journey, as well as in school, work, and life.
3. The player to the left of the player who went first in Round 3 will go first. This player will share their three core values and then reveal a hidden core value to the next player.
4. What does it mean to reveal a hidden value? Share a value that you think the player embodies that they may not be aware of.
5. The game ends when each player has shared their core values and gifted their core values to another player.
> [!INFO]+ Guessing Values
> - Players should guess which values they think are most important to the active player NOT which values they think the active player selected for themselves.
> - It can be a particularly meaningful experience for the active player to hear the thinking process of the guessing players. Encourage players to share all the values they are considering, not just the ones they ultimately select.
# Game Variations
## Adjusting for Group Size
**For groups of four players or fewer:** In each “Play Your Cards” round, players can play until there are four prompts on the field of play.
**For multiple groups of 4 players:** In each round, adjust the number of cards dealt to each council based on the number of councils and cards available. You may need to skip the “Play Your Cards” phase and deal cards directly onto their field of play. Use the table below to find how many cards you can deal depending on group size.
| Examina Councils <br>4 players per council | Round 1<br>16 cards total | Round 2 <br>48 cards total | Round 3 <br>48 cards total |
| ------------------------------------------ | ------------------------- | -------------------------- | -------------------------- |
| 1 council | 16 cards/council | 16 cards/council | 16 cards/council |
| 2 councils | 8 cards/council | 16 cards/council | 16 cards/council |
| 3 councils | 4 cards/council | 16 cards/council | 16 cards/council |
| 4 councils | 4 cards/council | 12 cards/council | 12 cards/council |
# Game Focuses
We invite you to focus your Values Crafting gameplay on personal values when you are beginning your journey with your Examina Council. For subsequent play sessions with this deck, consider exploring different focuses such as: professional, community-wide values, or family values.